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If you would like to referee a gaming session jump over the Create a new game session page to fill out a form with the various information about the session you'd like to run

If your here to sign up to be a player, you can browser through the currently available sessions in the table below. Clicking on the game's name will take you to the full description of the game. Click the 'Join this Game' button to join a game.

Each game has a page on the Star Frontiers Network Wiki in the Star Frontiers VirtualCon 2012 section (under Game Materials on the main page). Follow the link to get more information on each game if the referee has provided any.

Game NameSessionPlayersDescription
The Devil's Lair Game Session 2 - 2012-03-09 19:00:00 EST4/6

You received a tip that the Star Devil has a personal hideout in the Grey Mist Mountains to the southeast. You have a general location and description of the mountain peak the lair is in. After all the trouble the Star Devil's organization has caused you since entering the Zebulon system, a little payback is in order and a raid on his private lair is just the ticket. There's even a chance he might be present in person.

This game is a raid on an unknown facility and is designed for low to mid level characters. It is set at the conclusion of the original Volturnus trilogy. Characters should be generated with 50XP of experience over their original two skills. They are allowed up to 1500 cr worth of equipment plus one screen and beltpack to power it.

Additional player backgound and pregenerated characters for the adventure can be found on the Devil's Lair page on the Star Frontiers Network Wiki.

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A Dangerous Delve Game Session 7 - 2012-03-10 13:00:00 EST6/6

Setting:I’m treating Terledrom of the Fromeltar system as the home planet of the vrusk species. This is pretty much all you need to know. Though if writing a character background these facts could be important: Yazirians performed a Star Exodus to escape the destruction of their planet and came to the Frontier. Dralasites don’t know where they come from as they were discovered in a drifting ship in the Xagyg Nebula and humanity come from Earth but don’t know where it is.

The dralasite name for the star and planet are simply a quirk of history because the PGC linguist that developed Pan-Gal was a dralasite native to this planet and by habit referred to it by its dralasite name which became the Pan-Gal name for it. If you wish to know more about the setting as I’m running it see my Frontier Timeline in issue 16. I’ve not specified the date for this adventure but its some time after Laco’s war and likely before the Second Sathar War.

Employer: Triad Institute of Technology, specifically its Acquisitions Service. The team is comprised of archaeologist and scientists and a few with military or security backgrounds. Search the documents in the Adventure Writing Project at http://www.starfrontiers.us/node/5485 for more info on this if you are interested. Otherwise just think: Indiana Jones, Laura Croft, and that guy from the Mummy when developing your character. TIT has reconciled itself to the fact that the Frontier is dangerous and mega corps are unscrupulous. It recognize that they need personnel that can do good science as well as handle themselves in tight spots.

Full description plus a player intro can be found in the A Dangerous Delve section in the wiki.

This game is currently full.
Asset Recovery Game Session 8 - 2012-03-10 18:00:00 EST5/6 Cassidine Development Corporation's new prototype para-military freighter, the Nightwind, disappeared six months ago on its maiden voyage with all hands. A week ago a report came in from a contact in Theseus that the Nightwind had come into port at the station around Minotaur under the name "Stargift".

Having just completed a mission on Clarion, your team was ordered down to Theseus to check out the report. You jumped a passenger liner and arrived at Minotaur station yeserday. It didn't take long to confirm the report as your starliner passed the Nightwind/Stargift as it was docking and you were able to easily identify its unique design of the missing ship.

After docking you contacted CDC HQ with your report. Their reply arrived just minutes ago: "Recover the Nightwind at all costs."

The PC's are the members of a troubleshooting team for the Cassidine Development Corporation (a la Mission to Alcazzar) and have been assigned to recover the Nightwind and return it to Cassidine. This game will be played with standard Alpha Dawn and Knight Hawks rules. Each character should be generated with 300 XP (or 350 if Biosocial PSA) and should have a well rounded skill set.

Full details and pregenerated characters can be found on the Asset Recovery game page on the wiki. There is also a complete set of deckplans for the Nightwind as supplied by CDC to the players.
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