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		<title>Star Frontiers Network  - Recent changes [en]</title>
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		<updated>2010-09-09T05:34:29Z</updated>
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	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Main_Page&amp;diff=1044&amp;oldid=prev</id>
		<title>Main Page</title>
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				<updated>2010-09-09T03:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:50, 9 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Frontier Who's Who]] - Characters, real and fictional, that can be encountered while visiting the Frontier. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Frontier Who's Who]] - Characters, real and fictional, that can be encountered while visiting the Frontier. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Galacticana Encyclopedia]] - Articles on any topic, especially if they don't fit in one of the above categories. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Galacticana Encyclopedia]] - Articles on any topic, especially if they don't fit in one of the above categories. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Other content - If you have a high level category for articles on the site, feel free to add it here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Other content - If you have a high level category for articles on the site, feel free to add it here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Tech_kit&amp;diff=1043&amp;oldid=prev</id>
		<title>Tech kit</title>
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				<updated>2010-09-09T01:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:30, 9 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The technician's toolkit contains all of the tools needed to make field reparis on vehicles and other equipment. Because plasteel is used to make so many items that formerly were made of steel or iron, the kit weights only 20 kg and can be carried in a backpack. A techkit contains:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The technician's toolkit contains all of the tools needed to make field reparis on vehicles and other equipment. Because plasteel is used to make so many items that formerly were made of steel or iron, the kit weights only 20 kg and can be carried in a backpack. A techkit contains:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Socket wrench- adjustable from 5mm to 5 cm&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&lt;/ins&gt;Socket wrench- adjustable from 5mm to 5 cm&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Open end wrench- adjustable as socket wrench&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Electrodrive- rotates all shapes and size of screws and bolts&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Insulated wire- 10 meters&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Uninsulated wire- 25 meters, can support 2,000 kg&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Prybar- 1 meter plasteel rod, collapses to 10 cm&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Jack- 5000kg capacity, .5 meter lift, collapses to 200 cm cube&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Hammer- large ballpeen high impact head&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ion bonding tape- 10 cm wide x 5 meters long, bonds directly to any metal&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Plastibond- tube of plastic filler, bonds to any plastic surface in one minute; 5 applications&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;500 nuts, bolts, clamps, screws and nails&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10 hoses of assorted sizes&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Electrosnips- powered metal cutting shears (sheet metal only)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Magnegrips- electromagnetic vicegrips&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spray Lubricant-10 applications of pressurized synthoil&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spray waterproofing- will insulate circuits cloth, etc., from moisture; 5 applications.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Open end wrench- adjustable as socket wrench&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Cost:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;500 Cr&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Weight&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;12 kg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electrodrive- rotates all shapes and size of screws and bolts&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Insulated wire- 10 meters&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Uninsulated wire- 25 meters, can support 2,000 kg&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Prybar- 1 meter plasteel rod, collapses to 10 cm&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jack- 5000kg capacity, .5 meter lift, collapses to 200 cm cube&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hammer- large ballpeen high impact head&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ion bonding tape- 10 cm wide x 5 meters long, bonds directly to any metal&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plastibond- tube of plastic filler, bonds to any plastic surface in one minute; 5 applications&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;500 nuts, bolts, clamps, screws and nails&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 hoses of assorted sizes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electrosnips- powered metal cutting shears (sheet metal only)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Magnegrips- electromagnetic vicegrips&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spray Lubricant-10 applications of pressurized synthoil&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spray waterproofing- will insulate circuits cloth, etc., from moisture; 5 applications.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cost: 500 Cr&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Wgt.&lt;/del&gt;: 12 kg&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Return to [[Tool Kits or Refill]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Return to [[Tool Kits or Refill]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Simplymenotu</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=East_Indiaman&amp;diff=1042&amp;oldid=prev</id>
		<title>East Indiaman</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=East_Indiaman&amp;diff=1042&amp;oldid=prev"/>
				<updated>2010-09-08T14:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:22, 8 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Revamped by [[Stuart Shaw]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Revamped by [[Stuart Shaw]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;EastIndaman3D&lt;/del&gt;.png|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right|300px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EastIndiaman&lt;/ins&gt;.png|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;600px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Transposant Ship==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Transposant Ship==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[File:EastIndaman3D.png|right|300px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both governments and corporations have found it necessary&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both governments and corporations have found it necessary&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;to displace troublesome elements in the population, and the&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;to displace troublesome elements in the population, and the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=File:EastIndiaman.png&amp;diff=0&amp;oldid=prev</id>
		<title>File:EastIndiaman.png</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=File:EastIndiaman.png&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-08T14:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/wiki/index.php/File:EastIndiaman.png&quot; title=&quot;File:EastIndiaman.png&quot;&gt;File:EastIndiaman.png&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Star_Frontiersman&amp;diff=1040&amp;oldid=prev</id>
		<title>Star Frontiersman</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=Star_Frontiersman&amp;diff=1040&amp;oldid=prev"/>
				<updated>2010-09-08T04:34:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:34, 8 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 4]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 4]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 5]] - '''''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All Articles Now On-Line&amp;lt;/span&amp;gt;'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 5]] - '''''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All Articles Now On-Line&amp;lt;/span&amp;gt;'''''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 6]] - '''In progress (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;/22 complete)'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 6]] - '''In progress (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;/22 complete)'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 7]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 7]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 8]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 8]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=East_Indianman_Knight_Hawks_Scenario&amp;diff=1039&amp;oldid=prev</id>
		<title>East Indianman Knight Hawks Scenario</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=East_Indianman_Knight_Hawks_Scenario&amp;diff=1039&amp;oldid=prev"/>
				<updated>2010-09-08T04:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_6&quot; title=&quot;Star Frontiersman Issue 6&quot;&gt;Star Frontiersman Issue 6&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Starships&quot; title=&quot;Starships&quot;&gt;Starships&lt;/a&gt; m…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 6]] main index&lt;br /&gt;
| Up: [[Starships]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''UPF Escort'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a Knight Hawks advanced game scenario. It&lt;br /&gt;
requires the hex map from the Knight Hawks boxed set&lt;br /&gt;
and several counters to represent various ships, as&lt;br /&gt;
described below.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
An [[East Indiaman]] Medium Freighter is on its way from Gruna&lt;br /&gt;
Garu (Hargut) to Prenglar (Gran Quivera) with a shipment of&lt;br /&gt;
Yazirian-made gyrojet rifles for distribution to the remnants&lt;br /&gt;
of LandFleet, stationed and awaiting weapons for their next&lt;br /&gt;
mission.&lt;br /&gt;
&lt;br /&gt;
The dread pirate Googrith-Kaar (Dralasite – complete with a&lt;br /&gt;
patch, peg-leg, and hook for a hand –and a flair for the ultradramatic&lt;br /&gt;
pirate talk of ancient humans) has caught wind of&lt;br /&gt;
this and has mobilized his pirate fleet - which normally&lt;br /&gt;
wouldn’t prey on something this large.&lt;br /&gt;
&lt;br /&gt;
Of course, UPF sent along an armed escort, but in typical&lt;br /&gt;
armed-escort fashion, it’s under-equipped for the danger it&lt;br /&gt;
faces. As soon as the forward UPF scout detects the pirates,&lt;br /&gt;
it sends out a request for some assistance to the UPF fleet&lt;br /&gt;
stationed in the Prenglar system. Will the back-up arrive in&lt;br /&gt;
time?&lt;br /&gt;
&lt;br /&gt;
==Setting Up==&lt;br /&gt;
The two forces enter the map from opposite, short map&lt;br /&gt;
edges. The pirate player can establish whatever speed he&lt;br /&gt;
wants for each of his ships on the previous turn. The East&lt;br /&gt;
Indiaman freighter and the UPF ships must begin with a&lt;br /&gt;
speed of 5. The UPF Assault Scout (it was scouting ahead)&lt;br /&gt;
must begin in the center of the map, unlike all other ships&lt;br /&gt;
which must begin touching the edge of the map at opposite&lt;br /&gt;
ends. At the start of the scenario, the freighter is in the&lt;br /&gt;
control of the UPF side. After the ships are placed, the pirate&lt;br /&gt;
side has initiative (is designated side A).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
|+ '''The Pirate Fleet'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ship|| HP|| ADF|| MR|| DCR|| Weapons|| Defenses&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Fighters P1,P2,P3,P4||8|| 4|| 5|| 30&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| ARx3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RH&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Assault Scouts P5,P6|| 15|| 5|| 4|| 50&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| ARx4, LB&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RH&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Command Frigate P7|| 40|| 4|| 3|| 70&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| LC, RBx4, LB, Tx2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|RH, MSx2, ICMx4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
|+ '''The UPF Escort'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ship|| HP|| ADF|| MR|| DCR|| Weapons|| Defenses&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Fighters U1,U2||8|| 4|| 5|| 30&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| ARx3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RH&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Assault Scouts U3|| 15|| 5|| 4|| 50&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| ARx4, LB&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RH&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Destroyer U4|| 50|| 3|| 3|| 75&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| LC, RBx4, LB, Tx2, EB&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|RH, MSx2, ICMx5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
|+ '''The East Indiaman Medium Freighter'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ship|| HP|| ADF|| MR|| DCR|| Weapons|| Defenses&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Medium Freighter F1|| 50|| 1|| 3|| 50&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| LB&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
===Time===&lt;br /&gt;
It is important for the players to keep track of the&lt;br /&gt;
number of turns that have passed in the game since the&lt;br /&gt;
beginning of the scenario. For simplicity, this burden falls on&lt;br /&gt;
the side of the pirate player(s), since they begin the game&lt;br /&gt;
with automatic initiative. Each time it’s the pirate player(s)&lt;br /&gt;
turn, add 1 to the number of turns that have passed.&lt;br /&gt;
&lt;br /&gt;
===Grapple &amp;amp; Board===&lt;br /&gt;
Any ship can attempt to gain control of&lt;br /&gt;
the East Indiaman freighter by grapple &amp;amp; board attempt.&lt;br /&gt;
Fighters will be useless for this, of course, but other ships can&lt;br /&gt;
be quite effective. To do this, a ship enters the same hex as&lt;br /&gt;
the East Indiaman going in the same direction and speed as&lt;br /&gt;
the freighter, ending its turn docked on top (where the LB&lt;br /&gt;
can’t shoot it!). This is more complicated than one may&lt;br /&gt;
think, and takes careful planning and maneuvering. If this is&lt;br /&gt;
done, the two ships move as one (whoever controls the East&lt;br /&gt;
Indiaman moves both ships; they’re connected). Each turn&lt;br /&gt;
the grappling ship rolls d100. If less than or equal to that&lt;br /&gt;
ship’s HP rating (maximum, not current), the grappling ship&lt;br /&gt;
gains control of the East Indiaman.&lt;br /&gt;
&lt;br /&gt;
''For example: if the Command Frigate P6 successfully maneuvers into the right hex at the right direction at the right speed, the pirate player rolls d100. If the result is less than or equal to 40 (the Frigate’s max HP), he has successfully captured the freighter and now controls it.''&lt;br /&gt;
&lt;br /&gt;
The only way to halt the takeover is for the East Indiaman’s&lt;br /&gt;
controlling player to shake off the grapple. This is done by&lt;br /&gt;
rolling 1d10 and rolling less than or equal to that ship’s MR&lt;br /&gt;
(that is, they must roll 3 or less). This knocks off the&lt;br /&gt;
grappled ship, which is now moving in the same direction and&lt;br /&gt;
speed as the East Indiaman but no longer moving with that&lt;br /&gt;
ship.&lt;br /&gt;
&lt;br /&gt;
===A Spy Among Us===&lt;br /&gt;
Unknown to the captain of the East&lt;br /&gt;
Indiaman Class Medium Freighter, the pirate Googrith-Kaar&lt;br /&gt;
has planted a spy in the midst of that crew (that’s why he’s&lt;br /&gt;
emboldened to raid a ship this large). He has been spending&lt;br /&gt;
his entire mission acquiring the means by which to gain&lt;br /&gt;
control of the freighter. The pirate player(s) may, at any&lt;br /&gt;
point, call on this spy to act. When this happens, roll 2d10.&lt;br /&gt;
If the result is less than the number of turns that have&lt;br /&gt;
passed since the beginning of the scenario, the spy is&lt;br /&gt;
successful and the Pirate player now controls the East&lt;br /&gt;
Indiaman. This can only be attempted once, successful or&lt;br /&gt;
not. The UPF player might figure things out if the pirate team&lt;br /&gt;
seems to be waiting for something...&lt;br /&gt;
&lt;br /&gt;
===Calling for Reinforcements===&lt;br /&gt;
On turn 20, the UPF’s&lt;br /&gt;
reinforcements arrive, traveling any speed the UPF player&lt;br /&gt;
desires. They’ll come from the pirate’s side of the map (from&lt;br /&gt;
the direction the East Indiaman freighter was heading)! This&lt;br /&gt;
will sandwich the pirates between two dangerous groups.&lt;br /&gt;
The pirate player need not keep track of the passage of turns&lt;br /&gt;
at this point; it’s the last timed event in the scenario. The&lt;br /&gt;
reinforcements will be as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
|+ '''UPF Reinforcements'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ship|| HP|| ADF|| MR|| DCR|| Weapons|| Defenses&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Fighters U5,U6||8|| 4|| 5|| 30&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| ARx3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| RH&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Destroyer U7|| 50|| 3|| 3|| 75&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| LC, RBx4, LB, Tx2, EB&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|RH, MSx2, ICMx5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Unlike many scenarios, the victor isn’t the side who&lt;br /&gt;
eliminates all of the opponents. The victor is whoever owns&lt;br /&gt;
the East Indiaman freighter when it travels off the map in the&lt;br /&gt;
opposite direction from where the controlling player started&lt;br /&gt;
the scenario. Thus, if the pirate player controls it when it&lt;br /&gt;
exits the map in the direction the UPF side started, then the&lt;br /&gt;
pirate fleet is the victor. If the East Indiaman is destroyed for&lt;br /&gt;
any reason, nobody wins and the scenario ends in a tie.&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Star_Frontiersman&amp;diff=1038&amp;oldid=prev</id>
		<title>Star Frontiersman</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=Star_Frontiersman&amp;diff=1038&amp;oldid=prev"/>
				<updated>2010-09-08T04:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:06, 8 September 2010&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 7]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 7]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=East_Indiaman&amp;diff=1037&amp;oldid=prev</id>
		<title>East Indiaman</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=East_Indiaman&amp;diff=1037&amp;oldid=prev"/>
				<updated>2010-09-08T04:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_6&quot; title=&quot;Star Frontiersman Issue 6&quot;&gt;Star Frontiersman Issue 6&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Starships&quot; title=&quot;Starships&quot;&gt;Starships&lt;/a&gt; m…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 6]] main index&lt;br /&gt;
| Up: [[Starships]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Revamped by [[Stuart Shaw]]&lt;br /&gt;
[[File:EastIndaman3D.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;br /&gt;
 padding: 0 5px; float:right; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Editor’s Note:''' This article first appeared in the&lt;br /&gt;
September 1984 issue of IMAGINE magazine. Stuart Shaw&lt;br /&gt;
enjoyed that article and thought it could use some new art&lt;br /&gt;
and some revamping. He did an amazing job. This article&lt;br /&gt;
is the first in a potential series of articles showing some&lt;br /&gt;
starship designs, complete with deck plans and exterior&lt;br /&gt;
images, for players in the Star Frontiers game.&lt;br /&gt;
&lt;br /&gt;
Knight Hawks is a really big toolset for the creation of&lt;br /&gt;
starships, but one thing lacking in that set of rules is a&lt;br /&gt;
repository of standard ships commonly found throughout&lt;br /&gt;
the Frontier. Every ship has to be created from scratch.&lt;br /&gt;
This article serves to correct that oversight. Future articles&lt;br /&gt;
can include submissions from anyone... even if you’re not&lt;br /&gt;
artistic enough to pull off the deck plans or images. We’re&lt;br /&gt;
a pool of creative talent and we all have our role.&lt;br /&gt;
&lt;br /&gt;
Page references are to the original texts, not the Digitally&lt;br /&gt;
Remastered versions of those same books.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The East Indiaman Class is based on a size 10 hull. It has a&lt;br /&gt;
beam of 39m of an overall length (including the drives) of&lt;br /&gt;
210m. The ship's only defensive system - a reflective hull - is&lt;br /&gt;
provided as standard, as is a laser battery mounted in a chin&lt;br /&gt;
turret.&lt;br /&gt;
&lt;br /&gt;
East Indiamen are usually powered by three type B ion&lt;br /&gt;
engines - these are usually de-rated military drives, or&lt;br /&gt;
occasionally UPF-surplus drives. Launched from the airdock of&lt;br /&gt;
Tallyman Associates (the designers) at Triad starport, a basic&lt;br /&gt;
East Indiaman as described below costs Cr 1,330,000. If built&lt;br /&gt;
by a licensed contractor at another Class I starport the cost of&lt;br /&gt;
the basic ship rises to Cr 1,570,000.&lt;br /&gt;
&lt;br /&gt;
Atomic drives can be fitted in place of the ion engines. This&lt;br /&gt;
version, including an up-rated Drive program and deluxe&lt;br /&gt;
astrogation package costs Cr 2.4 million. The ship's ADF is 3&lt;br /&gt;
with atomic drives. All other statistics remain the same.&lt;br /&gt;
&lt;br /&gt;
The deck plans, side view and descriptions which follow in the&lt;br /&gt;
sections below are for a typical cargo carrying East Indiaman.&lt;br /&gt;
As such, the ship serves as an excellent example of what is&lt;br /&gt;
delivered to a customer by Tallyman Associates. Naturally,&lt;br /&gt;
customers and crews rapidly alter and add to the basic&lt;br /&gt;
specifications to make a ship more like home.&lt;br /&gt;
&lt;br /&gt;
===Construction standards===&lt;br /&gt;
[[File:EastIndiamanPlan.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The hull is made of poly-carbon&lt;br /&gt;
and is capable of sustaining 200+2d100 points of structural&lt;br /&gt;
damage at any point (portholes are made of armored plastic,&lt;br /&gt;
and can take the same damage). Airlock hatches can take&lt;br /&gt;
200+d100 points of structural damage internally, breaching&lt;br /&gt;
the bulkheads requires 50+2d10 points of damage. Unless&lt;br /&gt;
noted otherwise, compartment doors are of heavy&lt;br /&gt;
construction (c.f. Structural Points table; Alpha Dawn&lt;br /&gt;
Expanded Rule Book p25).&lt;br /&gt;
&lt;br /&gt;
===Security Systems===&lt;br /&gt;
The hull is fitted with skin sensors that&lt;br /&gt;
are tied into the Installation (Ship) Security program. A full&lt;br /&gt;
size camera system giving coverage of the entire ship is also&lt;br /&gt;
fitted. The resulting video images may be displayed by any&lt;br /&gt;
computer terminal on the ship. The Ship Security program&lt;br /&gt;
also controls movement through a system of cardlocks.&lt;br /&gt;
&lt;br /&gt;
Crew ID cards will open all airlock hatches and doors on the&lt;br /&gt;
vessel, and allow use of the elevator. Access to the cabins&lt;br /&gt;
and the Bridge is usually restricted to nominated crew&lt;br /&gt;
members. When issued, passenger ID cards allow access to&lt;br /&gt;
the passenger's cabin, the mess and the recreation lounge.&lt;br /&gt;
The elevator cardlock will only allow access to decks where&lt;br /&gt;
the user's ID card can open doors.&lt;br /&gt;
&lt;br /&gt;
Although not mentioned in any Tallyman sales literature,&lt;br /&gt;
there is an additional security system fitted. Built into both of&lt;br /&gt;
the Life Support systems are tranquillizer devices that can be&lt;br /&gt;
triggered from the Pilot's position on either Bridge. Anyone&lt;br /&gt;
who is not wearing some form of protection – a space suit, an&lt;br /&gt;
emergency suit or a gas mask – is treated as being in the&lt;br /&gt;
burst radius of a doze grenade when either of these systems&lt;br /&gt;
is activated. Usually only the Ship's master, pilot and&lt;br /&gt;
engineer are told of the existence of this system.&lt;br /&gt;
&lt;br /&gt;
===Elevator===&lt;br /&gt;
The central lift shaft is built to the same standards&lt;br /&gt;
as the outer hull. It carries not only the personnel elevator&lt;br /&gt;
that runs the entire length of the ship, but much of the&lt;br /&gt;
vessel's 'central nervous system' as well. All the fiber-optic&lt;br /&gt;
computer and intercom links and the main power and water&lt;br /&gt;
supplies are buried within the walls of the shaft. A recessed&lt;br /&gt;
ladder is also built into the side of the shaft for use in&lt;br /&gt;
emergencies when the lift fails.&lt;br /&gt;
&lt;br /&gt;
===Cabins===&lt;br /&gt;
All the cabins aboard an East Indiaman Freighter are&lt;br /&gt;
similar in the fixtures and fittings provided. Each contains a&lt;br /&gt;
bed locker or closet for each occupant, an intercom, a&lt;br /&gt;
computer terminal (allowing access to the entertainment&lt;br /&gt;
functions of the Communications program only), spacesuit&lt;br /&gt;
storage facilities and an emergency suit for each occupant&lt;br /&gt;
(see the section New Equipment section for further details of&lt;br /&gt;
the emergency suit).&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
The minimum recommended number of crew beings&lt;br /&gt;
required to run an East Indiaman is four - ship's master, pilot,&lt;br /&gt;
astrogator, and engineer. Crew members would be expected&lt;br /&gt;
to do more than one job. A more usual complement is seventhe&lt;br /&gt;
exact breakdown of tasks varies from ship to ship - as&lt;br /&gt;
this is large enough to allow some crew back up and small&lt;br /&gt;
enough to be economic.&lt;br /&gt;
&lt;br /&gt;
The ship's master is a designated crew member, often the&lt;br /&gt;
pilot or the ship's owner, charged with overall management of&lt;br /&gt;
the ship. The designated ship's master is granted a large&lt;br /&gt;
number of user privileges on the computer - he or she is&lt;br /&gt;
usually the only individual who can access any program from&lt;br /&gt;
any part of the ship. UPF space regulations hold the ship's&lt;br /&gt;
master responsible for safety and all other activities of the&lt;br /&gt;
vessel.&lt;br /&gt;
&lt;br /&gt;
==Transposant Ship==&lt;br /&gt;
Both governments and corporations have found it necessary&lt;br /&gt;
to displace troublesome elements in the population, and the&lt;br /&gt;
moving of these 'transposants' proved too expensive by&lt;br /&gt;
normal commercial means.&lt;br /&gt;
&lt;br /&gt;
A Transposant East Indiaman carries the nine modified cargo&lt;br /&gt;
pods, each containing 2000 storage berths and the attendant&lt;br /&gt;
life support equipment. Each ship can carry up to 18,000&lt;br /&gt;
transposant beings -political prisoners, commercial dissidents,&lt;br /&gt;
criminals, enforced colonial Volunteers, and corporate labor&lt;br /&gt;
transportees - to wherever they are required. The UPF also&lt;br /&gt;
has an ion-drive Transposant East Indiaman - UPFS S'sor -&lt;br /&gt;
for relocating troops between bases.&lt;br /&gt;
&lt;br /&gt;
==A Deck:  The Bridge==&lt;br /&gt;
[[File:EastIndiamanDeckA.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Astrogation:''' Only the basic astrogation equipment&lt;br /&gt;
package is provided on an East lndiaman, as these ships&lt;br /&gt;
are intended to fly regular, well charted routes. The&lt;br /&gt;
computer terminal allows access only to the Astrogation,&lt;br /&gt;
Analysis and Information Storage programs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Pilot's Position:''' All ship control functions can be&lt;br /&gt;
performed from this one seat, as the helm and other&lt;br /&gt;
controls - including cargo and engine jettison controls -&lt;br /&gt;
are within easy reach (engine jettison controls are&lt;br /&gt;
included only if the ship has atomic drives – cargo jettison&lt;br /&gt;
controls are standard). In addition to the master control&lt;br /&gt;
panel, the pilot’s position allows use of the videocom&lt;br /&gt;
radio, the intercom system, the hull camera system, the&lt;br /&gt;
radar and the hull skin sensor readouts.&lt;br /&gt;
&lt;br /&gt;
All programs may normally be accessed.&lt;br /&gt;
&lt;br /&gt;
The adjacent console duplicates some of the controls,&lt;br /&gt;
allowing a co-pilot to monitor the ship's functions as well.&lt;br /&gt;
Computer access from this console is restricted to the&lt;br /&gt;
Drive, Alarm, Damage Control and Communications&lt;br /&gt;
programs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Communications Position:''' Usually unoccupied, this&lt;br /&gt;
console is the central control for the ship's&lt;br /&gt;
communication and detection equipment - the videocom&lt;br /&gt;
radio, the intercom system, the hull camera system, the&lt;br /&gt;
radar and the hull skin sensors Only from here can&lt;br /&gt;
computer data be transmitted (for example, cargo&lt;br /&gt;
manifests too customs inspection ship) to an external&lt;br /&gt;
system through the videocom radio.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Fire Control Position:''' This is the primary control&lt;br /&gt;
position for the chin mounted laser battery (10 &amp;amp; 10A)&lt;br /&gt;
and control of the weapon is normally assigned to this&lt;br /&gt;
position. A character with Energy Weapons Gunnery skill&lt;br /&gt;
may use his or her subskills from this console to influence&lt;br /&gt;
the success of any fire from the laser battery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Engineer's Monitoring Position:''' This console allows&lt;br /&gt;
indirect monitoring of the ship's engineering functions&lt;br /&gt;
through Drive, Alarm and Damage Control programs. The&lt;br /&gt;
console also includes a separate intercom link (not&lt;br /&gt;
connected to the central intercom) to the workpods, the&lt;br /&gt;
engineering decks (E and G Decks) and the spacesuit&lt;br /&gt;
radios.&lt;br /&gt;
&lt;br /&gt;
==B Deck:  Computer and Avionics==&lt;br /&gt;
[[File:EastIndiamanDeckB.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Computer Compartment:''' This compartment is built to&lt;br /&gt;
hull standards, and the door is fortified Only the ship's&lt;br /&gt;
master, the pilot and the engineer can enter and a security&lt;br /&gt;
code must be entered at the Pilot's position (2) before the&lt;br /&gt;
door will open.&lt;br /&gt;
&lt;br /&gt;
The compartment contains the ship's computer, a level 4&lt;br /&gt;
machine, and the bulk of the ship's avionics - the electronic,&lt;br /&gt;
detection and communications equipment This includes the&lt;br /&gt;
hull camera control, the radar installation, the astrogation&lt;br /&gt;
electronics package and the videocom system&lt;br /&gt;
&lt;br /&gt;
The computer runs all the programs needed on the ship&lt;br /&gt;
These include Drive, Computer Lockout, Astrogation, Alarm,&lt;br /&gt;
Damage Control, Cargo handling, Laser Battery, Skin Sensor,&lt;br /&gt;
Life Support Installation (Ship) Security 4, Commerce 2,&lt;br /&gt;
Communrcatrons-2, Computer Security-3, Information&lt;br /&gt;
Storage-3, Bureaucracy 3, and Analysis 4 programs, which&lt;br /&gt;
are supplied as standard. There is sufficient space to expand&lt;br /&gt;
the computer to a maximum of 500 function points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Pilot's Cabin:''' The pilot's cabin is deliberately placed&lt;br /&gt;
within the ship as close as possible to the Bridge. In&lt;br /&gt;
addition to the usual fixtures, the pilot's cabin has its own&lt;br /&gt;
toilet facilities and a small automatic galley that can provide&lt;br /&gt;
hot drinks and quick snacks. The Computer terminal is linked&lt;br /&gt;
directly to the Drive and Alarm programs and is programmed&lt;br /&gt;
to alert the off-duty pilot to any major malfunction in the&lt;br /&gt;
ship's systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Arms Locker:''' The Arms Locker will only open under the&lt;br /&gt;
same circumstances as the Computer Compartment (6)&lt;br /&gt;
When delivered from the airdock, the arms locker is not&lt;br /&gt;
usually supplied with weaponry, but a small weapons&lt;br /&gt;
workbench is fitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Escape Pod:''' The ship's one escape pod is intended for&lt;br /&gt;
the pilot's use. In an emergency, the pilot is expected to&lt;br /&gt;
remain at the control console until the last possible moment&lt;br /&gt;
and then escape aboard this pod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;10&amp;amp;10A&amp;lt;/div&amp;gt;&lt;br /&gt;
''''Secondary Fire Control, Laser Battery and Radar Mounting:''' All the&lt;br /&gt;
functions of the Fire Control position (4) on the bridge are&lt;br /&gt;
duplicated here, with the added thrill of being able to watch&lt;br /&gt;
the laser battery in action.&lt;br /&gt;
&lt;br /&gt;
Major repairs to the laser battery or radar mounting (I DA)&lt;br /&gt;
can only be made from outside the ship, but some minor&lt;br /&gt;
circuitry can be reached from inside If the laser battery or&lt;br /&gt;
radar system is damaged in combat, there is a 15% chance&lt;br /&gt;
that a repair can be made from within the ship.&lt;br /&gt;
&lt;br /&gt;
==C Deck:  Forward Crew Quarters==&lt;br /&gt;
[[File:EastIndiamanDeckC.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;11-15&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Crew Cabins:''' Two of the cabins are for&lt;br /&gt;
double occupancy, one (12) has two single&lt;br /&gt;
berths, while the other (15) has a double bed installed.&lt;br /&gt;
The beds are bolted to the floor but can be made to lower&lt;br /&gt;
into the floor with the push of a button, a decorative panel&lt;br /&gt;
(resembles an area rug) will move to cover the&lt;br /&gt;
compartment. The decorative panel is padded for&lt;br /&gt;
comfort, so crewmen can enjoy a private area to exercise&lt;br /&gt;
as needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;16&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Recreation Lounge:''' The recreation area has a&lt;br /&gt;
large screen computer terminal linked to the&lt;br /&gt;
entertainment section of the Communications program. A&lt;br /&gt;
small automatic galley, capable of providing drinks and&lt;br /&gt;
snacks, is also fitted. In emergencies, this area can be&lt;br /&gt;
converted into adequate - if somewhat uncomfortable -&lt;br /&gt;
passenger space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;17&amp;amp;18&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Guard Cabins:''' Cargo guards, provided by&lt;br /&gt;
the cargo owners) to prevent the ship and&lt;br /&gt;
cargo being 'lost', are allocated special cabins. These&lt;br /&gt;
differ from normal cabins in that the doors are fortified, a&lt;br /&gt;
weapon power clip/pack recharging station is provided&lt;br /&gt;
and the computer terminal is allowed access to Analysis,&lt;br /&gt;
Information Storage, Commerce, and Installation Security&lt;br /&gt;
programs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;19&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Toilets and Shower:''' The toilets and shower are&lt;br /&gt;
standard space-going models, designed for use in&lt;br /&gt;
zero gravity conditions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;20&amp;amp;21&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Sick Bay &amp;amp; Dispensary Allocation:'''  These two compartments are intended for&lt;br /&gt;
use as a sick bay and medical office. An augmented (with&lt;br /&gt;
a complete set of spare drugs) medkit is included when&lt;br /&gt;
the ship is launched, along with two beds and a computer&lt;br /&gt;
terminal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;22&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Lifeboat:''' The lifeboat is a standard model (see&lt;br /&gt;
Knight Hawks Campaign Book p 17), streamlined&lt;br /&gt;
for planetary landings, and it has a primitive autopilot.&lt;br /&gt;
&lt;br /&gt;
==D Deck:  Aft Crew Quarters==&lt;br /&gt;
[[File:EastIndiamanDeckD.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;23&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Lifeboat:''' Identical to the lifeboat on 'C' Deck (22).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;24&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Toilets:''' The toilet is designed for use in zero gravity&lt;br /&gt;
conditions as well as in the artificial gravity of ship&lt;br /&gt;
acceleration or deceleration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;25&amp;amp;26&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Guard Cabins:''' Identical in all respects to&lt;br /&gt;
guard cabins 17 &amp;amp; 18 (‘C’ Deck).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;27&amp;amp;28&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cabins:''' One of these cabins (27) is&lt;br /&gt;
equipped for double occupancy with a&lt;br /&gt;
double bed, while the other has a single berth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;29&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Toilet and Shower:''' The toilet and shower are&lt;br /&gt;
standard space-going models, identical to those on 'C'&lt;br /&gt;
Decks (19).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Owner's or Master's Cabin:''' This is the most&lt;br /&gt;
comfortably appointed cabin on the entire ship, and is&lt;br /&gt;
usually decorated to suit the owner’s style. The cabin has its&lt;br /&gt;
own shower and toilet facilities, is fitted with a g-size bed,&lt;br /&gt;
and has an automatic galley that serves any meal within its&lt;br /&gt;
programming (the programming can be varied to suit the&lt;br /&gt;
user's requirements). When not in use by the owner or ship's&lt;br /&gt;
master, this cabin can be used as first class passenger&lt;br /&gt;
accommodation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;31&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Crew Mess Area:''' The mess area has the largest galley&lt;br /&gt;
on board the ship, capable of providing any good&lt;br /&gt;
quality standard food- or at least a reasonable imitation. The&lt;br /&gt;
computer terminal in here is, unless there are passengers&lt;br /&gt;
aboard, always linked to the Alarm and Installation Security&lt;br /&gt;
programs and set to alert any crew members should an&lt;br /&gt;
emergency occur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;32&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Forward Airlock Compartment:''' In addition to a&lt;br /&gt;
simple manual control panel for the airlock, this&lt;br /&gt;
compartment also contains a dozen spacesuit lockers. A rack&lt;br /&gt;
for suits storing rocket packs is fitted, along with a shower&lt;br /&gt;
unit for cleaning of any contaminating material.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;33&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Forward Airlock:''' The forward airlock is used for&lt;br /&gt;
passenger and crew transfers - whether in a station&lt;br /&gt;
dock or between ships in flight.&lt;br /&gt;
&lt;br /&gt;
==E Deck:  Forward Engineering Deck==&lt;br /&gt;
[[File:EastIndiamanDeckE.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;34&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Secondary (Emergency) Bridge:''' The door to this&lt;br /&gt;
compartment is fortified, and the cardlock will only&lt;br /&gt;
open for the ships master, pilot or the engineer. All the&lt;br /&gt;
functions of the bridge (A Deck) are duplicated, but to&lt;br /&gt;
prevent the ship from being hi-jacked, the computer will only&lt;br /&gt;
accept commands from here if those commands have been&lt;br /&gt;
authorized by the ship’s master or the pilot. However, the&lt;br /&gt;
computer’s installation Security program will automatically&lt;br /&gt;
accept the secondary bridge as a valid control centre if ‘A’&lt;br /&gt;
Deck is no longer functional ( e.g. if the Damage Control&lt;br /&gt;
Program reports that the hull has been breached, or the Life&lt;br /&gt;
Support program reports that the bridge is in vacuum ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;35&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Middle Airlock:''' This hatchway is usually used for the&lt;br /&gt;
loading of passenger luggage and small items f cargo&lt;br /&gt;
that must be carried in a pressurized environment. Unless the&lt;br /&gt;
ship’s master has authorised the transfer of luggage with the&lt;br /&gt;
Installation Security program, this airlock will be locked - and&lt;br /&gt;
the crew ID cards will not activate the cardlock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;36&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Forward Utility Access:''' The power, water and air&lt;br /&gt;
supply for the forward decks of the ship can all be&lt;br /&gt;
serviced in this compartment. The majority of the&lt;br /&gt;
compartment is taken up with the circuitry for these&lt;br /&gt;
functions, and - most importantly of all - the back-up life&lt;br /&gt;
support unit (also see Security Systems).&lt;br /&gt;
&lt;br /&gt;
This unit is not controlled directly by the ships main&lt;br /&gt;
computer, but has its own designated processor ( a small&lt;br /&gt;
level 1 computer running only a Life Support program ). The&lt;br /&gt;
back-up LSU is normally used only in emergencies, but with&lt;br /&gt;
both life support units running, an East Indiaman can carry a&lt;br /&gt;
maximum of 70 beings, including the crew. Conditions in this&lt;br /&gt;
situation would not be pleasant, but everybody would survive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;37&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cargo Arm Control:''' The computer terminal at this&lt;br /&gt;
location is modified to include a joystick controller for&lt;br /&gt;
the cargo loading arm (48) and release controls for the cargo&lt;br /&gt;
pods - either ‘soft’ release, or to jettison the cargo. The&lt;br /&gt;
terminal also has automatic access to the computer&lt;br /&gt;
commerce program. The compartment is only used when&lt;br /&gt;
cargo is being moved while the ship is docked, or as a&lt;br /&gt;
security station because of the view of the outer hull.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;38&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Luggage Space:''' This is simply a pressurized hold for&lt;br /&gt;
any luggage or delicate cargoes. It is normally kept&lt;br /&gt;
locked during flights.&lt;br /&gt;
&lt;br /&gt;
==F Decks:  Cargo Decks==&lt;br /&gt;
[[File:EastIndiamanDeckF.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;39&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cargo Decks:''' The nine cargo bays or pods on&lt;br /&gt;
board an East Indiaman are all 14 meters square&lt;br /&gt;
and 60 meters high and are arranged in groups of three&lt;br /&gt;
around the central ‘spine’ of the ship - giving three ‘cargo&lt;br /&gt;
stacks’. The entire outer half of the cargo pod can be&lt;br /&gt;
swung open to facilitate loading and unloading and, as a&lt;br /&gt;
result, the standard cargo pods are not pressurized.&lt;br /&gt;
&lt;br /&gt;
The cargo pods have no connection (other than simple&lt;br /&gt;
monitoring devices) with the interior of the ship, and are&lt;br /&gt;
detachable - in emergencies they can be jettisoned from&lt;br /&gt;
the pilots position (2) on the bridge or Cargo Arm Control&lt;br /&gt;
(37). This makes East Indiaman ideal for carrying high&lt;br /&gt;
risk dangerous loads. Jettisoning pods takes 10 turns (one&lt;br /&gt;
minute), and the jettisoning ship must change course&lt;br /&gt;
after doing so to distance itself from the cargo pods.&lt;br /&gt;
&lt;br /&gt;
Many of the larger corporations that own East Indiamen&lt;br /&gt;
do not bother to unload individual pods from ships that&lt;br /&gt;
are on regular scheduled flights - the entire pod is simply&lt;br /&gt;
removed and replaced by a cargo pod containing the&lt;br /&gt;
manifest for the ship’s next destination. This minimizes&lt;br /&gt;
the amount of time that a ship must spend in dock, as&lt;br /&gt;
replacing a pod takes two hours. Pods that are part of the&lt;br /&gt;
same group of three in a deck may no be worked on&lt;br /&gt;
simultaneously.&lt;br /&gt;
&lt;br /&gt;
==G Deck: Cargo Decks==&lt;br /&gt;
[[File:EastIndiamanDeckE.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Workshop:''' The workshop contains sufficient tools&lt;br /&gt;
to carry outmost running repairs to the ship -the&lt;br /&gt;
equivalent of a robcomkit, a techkit and an engineer's&lt;br /&gt;
toolbox - although no inssuit is provided. A laser&lt;br /&gt;
powertorch -and a bench mounting to turn it into a drill or&lt;br /&gt;
lathe cutter is also included in the standard workshop&lt;br /&gt;
fittings, as is a power backpack Normally the laser&lt;br /&gt;
powertorch is plugged directly into the ship's power supply&lt;br /&gt;
when used in here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;41&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Workpods:''' Two workpods (see the Knight Hawks&lt;br /&gt;
Campaign Book p30) are fitted as standard.&lt;br /&gt;
Whenever a workpod is used and then repositioned in its&lt;br /&gt;
launch cradle, diagnostic checks will be carried out by the&lt;br /&gt;
ship's computer and the pod will be refuelled if this is&lt;br /&gt;
required. Any repairs that are must be carried out on the&lt;br /&gt;
pod will be displayed on the engineer's monitoring&lt;br /&gt;
terminal on the Bridge(5) or here on G Deck (45).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;42&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main Life Support Unit:''' This unit is run by the&lt;br /&gt;
computer and is the one that is normally in&lt;br /&gt;
operation This one unit can supply the air, food and water&lt;br /&gt;
requirements of up to 35 beings, although conditions&lt;br /&gt;
would be somewhat crowded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;43&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Computer Parabatteries:''' These are a final&lt;br /&gt;
emergency backup system (one type 4 and one&lt;br /&gt;
type 3 parabattery) to enable the computer to function -&lt;br /&gt;
in a severely impaired way - even if the main&lt;br /&gt;
parabatteries of the ship are exhausted If this system&lt;br /&gt;
becomes the only power source for the computer it will&lt;br /&gt;
suspend all the programs except for the Life Support and&lt;br /&gt;
Communications programs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;44&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Aft Airlock:''' The airlock has a simple manual&lt;br /&gt;
control panel. A rack for storing rocket packs is&lt;br /&gt;
fitted, along with a shower unit for suit cleaning Three&lt;br /&gt;
rocket packs plus refills are provided by the ship's&lt;br /&gt;
builders. On ships with atomic drives two engineering&lt;br /&gt;
inssuits are also provided&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;45&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Engineering Monitoring:''' This console monitors&lt;br /&gt;
all of the engineering functions of the ship through&lt;br /&gt;
the Drive, Alarm and Damage Control programs. The&lt;br /&gt;
serviceability of other ship systems - such as the&lt;br /&gt;
computer, workpods. camera system and the like -is also&lt;br /&gt;
displayed here. The console also includes a separate&lt;br /&gt;
intercom link (not connected to the ship's central&lt;br /&gt;
intercom) to the workpods, the forward engineering deck,&lt;br /&gt;
the engineer's monitoring position (5) on the Bridge and&lt;br /&gt;
the spacesuit radios.&lt;br /&gt;
&lt;br /&gt;
==External Hull Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;46&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Drive Access:''' The drive access tunnels are&lt;br /&gt;
built into the engine struts and allow superficial&lt;br /&gt;
inspection of the engine components and fuel tanks.&lt;br /&gt;
Major repairs hive to be made from outside the ship.&lt;br /&gt;
Aboard some ships the keel engine strut has been&lt;br /&gt;
modified to include a cubic metre of storage space,&lt;br /&gt;
suitable for smuggling small very high value illicit&lt;br /&gt;
cargoes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;47&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main Parabatteries:''' The main parabatteries&lt;br /&gt;
provide all the ship's power when the drives are&lt;br /&gt;
off and the ship is not connected to an external power&lt;br /&gt;
source (in an airlock for example). These batteries are&lt;br /&gt;
the equivalent 15 type 4 parabatteries (a total power&lt;br /&gt;
store of 60,000 SEU) and are automatically recharged&lt;br /&gt;
when the drives are operational.&lt;br /&gt;
&lt;br /&gt;
Because of their placement within the ship, the&lt;br /&gt;
parabatteries have an additional use as stern armor.&lt;br /&gt;
When an East Indiaman is fired on from directly astern,&lt;br /&gt;
the first 15 points of hull damage may be taken as hits&lt;br /&gt;
upon the batteries. The equivalent power storage&lt;br /&gt;
capability of one type 4 parabattery is lost for each&lt;br /&gt;
point of hull damage taken in this fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;48&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cargo Loading Arm:''' The cargo loading arm is&lt;br /&gt;
installed on a 35 meter diameter circular track&lt;br /&gt;
that runs around the spine of the ship between the first&lt;br /&gt;
and second set of cargo bays. From here, the cargo&lt;br /&gt;
arm can be extended to reach into any of the cargo&lt;br /&gt;
pods-taking ten hours to load or unload the entire hold&lt;br /&gt;
- or it can assist in releasing a pod, reducing the time&lt;br /&gt;
needed to do this to one hour.&lt;br /&gt;
&lt;br /&gt;
==Referee's Notes==&lt;br /&gt;
In Knight Hawks game terms all standard East&lt;br /&gt;
Indiamen have the following statistics.&lt;br /&gt;
{| style=&amp;quot;width:400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Standard East Indiaman (Freighter)&lt;br /&gt;
|-&lt;br /&gt;
|Hull Points|| 50&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Weaponry|| Laser Battery&lt;br /&gt;
|-&lt;br /&gt;
|Defenses|| Reflective Hull&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Damage Control Rating (DCR)|| 50&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration/ Deceleration Factor (ADF)|| 1&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Maneuver Rating (MR)|| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can have any number of Knight Hawks-based&lt;br /&gt;
scenarios having to do with the East Indiaman Freighter.&lt;br /&gt;
On the page which follows, you’ll notice a new Knight&lt;br /&gt;
Hawks scenario.&lt;br /&gt;
&lt;br /&gt;
It’s common for freighters to have a military escort of&lt;br /&gt;
some nature, but only when the vessel is carrying&lt;br /&gt;
important cargo. In other cases, the “F” deck is replaced&lt;br /&gt;
by crew compartments and the freighter becomes a&lt;br /&gt;
make-shift troop transport, ferrying troops from location&lt;br /&gt;
to location.&lt;br /&gt;
&lt;br /&gt;
==Design Faults on the East Indiaman Class==&lt;br /&gt;
[[File:EastIndamanKHSpecial.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
There are a number of design faults in the East&lt;br /&gt;
Indiaman class that characters should not find out&lt;br /&gt;
about, except through bitter experience. The escape&lt;br /&gt;
pod (9) is too far away from the Bridge to be reached&lt;br /&gt;
in a convenient time. If anyone attempts to escape&lt;br /&gt;
from the Bridge by this route in an emergency (see&lt;br /&gt;
Escaping from Destroyed Ships, Knight Hawks&lt;br /&gt;
Campaign Book p37) the referee should secretly roll&lt;br /&gt;
2d10 This is the extra time in six-second turns that it&lt;br /&gt;
takes the elevator to reach the bridge and then bring&lt;br /&gt;
the character back down to 'B' Deck.&lt;br /&gt;
&lt;br /&gt;
The chin mounted laser battery (10A) is so placed that&lt;br /&gt;
it is incapable of firing on a target that is 'above' the&lt;br /&gt;
ship or behind it. In terms of the Knight Hawks board&lt;br /&gt;
game, this means that the laser batteries restricted to&lt;br /&gt;
firing at targets within the shaded area of the diagram.&lt;br /&gt;
Because it is mounted in the same place, the radar&lt;br /&gt;
system can only 'see’ objects that fall within the same&lt;br /&gt;
zone&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=File:EastIndamanKHSpecial.png&amp;diff=0&amp;oldid=prev</id>
		<title>File:EastIndamanKHSpecial.png</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=File:EastIndamanKHSpecial.png&amp;diff=0&amp;oldid=prev"/>
				<updated>2010-09-08T04:02:55Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/wiki/index.php/File:EastIndamanKHSpecial.png&quot; title=&quot;File:EastIndamanKHSpecial.png&quot;&gt;File:EastIndamanKHSpecial.png&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Starships&amp;diff=1027&amp;oldid=prev</id>
		<title>Starships</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=Starships&amp;diff=1027&amp;oldid=prev"/>
				<updated>2010-09-08T03:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_6&quot; title=&quot;Star Frontiersman Issue 6&quot;&gt;Star Frontiersman Issue 6&lt;/a&gt; main index ---- &amp;lt;/div&amp;gt;  This pag…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 6]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page collects all the starships and related Knight Hawks scenarios presented in the Star Fronitersman Magazine.&lt;br /&gt;
&lt;br /&gt;
*[[East Indiaman|The East Indiaman Medium Freighter]] - by [[Stuart Shaw]] - issue 6&lt;br /&gt;
*[[East Indianman Knight Hawks Scenario]] - by [[Bill Logan]] - issue 6&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Star_Frontiersman&amp;diff=1026&amp;oldid=prev</id>
		<title>Star Frontiersman</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=Star_Frontiersman&amp;diff=1026&amp;oldid=prev"/>
				<updated>2010-09-07T22:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:37, 7 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Star Frontiersman is a fan magazine for Star Frontiers.&amp;nbsp; The home page for the magazine can be found at http://www.starfrontiersman.com.&amp;nbsp; Jump over there to subscribe to the site's RSS feed and/or e-mail list to keep up on current events.&amp;nbsp; Here on the Star Frontiers Network wiki we provide an electronic on-line edition of all the articles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Star Frontiersman is a fan magazine for Star Frontiers.&amp;nbsp; The home page for the magazine can be found at http://www.starfrontiersman.com.&amp;nbsp; Jump over there to subscribe to the site's RSS feed and/or e-mail list to keep up on current events.&amp;nbsp; Here on the Star Frontiers Network wiki we provide an electronic on-line edition of all the articles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Full Star Frontiersman Article List]] - ''updated as articles are added.&amp;nbsp; Contains articles for Issues 1-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Full Star Frontiersman Article List]] - ''updated as articles are added.&amp;nbsp; Contains articles for Issues 1-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5, 14&lt;/ins&gt;''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 1]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 4]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 4]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 5]] - '''''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All Articles Now On-Line&amp;lt;/span&amp;gt;'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 5]] - '''''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All Articles Now On-Line&amp;lt;/span&amp;gt;'''''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 6]] - '''In progress (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;/22 complete)'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 6]] - '''In progress (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;/22 complete)'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 7]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 7]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 8]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Star Frontiersman Issue 8]] - ''articles coming soon''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Sentient_Robots&amp;diff=1025&amp;oldid=prev</id>
		<title>Sentient Robots</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=Sentient_Robots&amp;diff=1025&amp;oldid=prev"/>
				<updated>2010-09-07T22:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_6&quot; title=&quot;Star Frontiersman Issue 6&quot;&gt;Star Frontiersman Issue 6&lt;/a&gt; main index ---- &amp;lt;/div&amp;gt; by [[Bill…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 6]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
by [[Bill Logan]]&lt;br /&gt;
&lt;br /&gt;
==Robotic PC/NPC’s==&lt;br /&gt;
The Frontier is a big place, with many races and many&lt;br /&gt;
types of technology. Jumps to voidspace, anti-gravity,&lt;br /&gt;
and inertial control on such a level that it is beyond our&lt;br /&gt;
understanding. Robots are very high-tech, and can be&lt;br /&gt;
dangerous to face. But until now, robots couldn’t be&lt;br /&gt;
intelligent enough to be a player character.&lt;br /&gt;
&lt;br /&gt;
Zebulon’s Guide to the Frontier added the Mechanon&lt;br /&gt;
race, which allowed players to play a sentient robot.&lt;br /&gt;
These rules weren’t well-received and produced&lt;br /&gt;
characters which were disproportional in power. Lovers&lt;br /&gt;
of other forms of sci-fi have long imagined (or created&lt;br /&gt;
house-rules for) robotic characters.&lt;br /&gt;
&lt;br /&gt;
==Improved AI==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; width: 300px; background: #eeeeee;&lt;br /&gt;
float: right; padding:5px; margin:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ellie.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Ellie'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ellie (short for “11E”) used to be a trackerbot, a&lt;br /&gt;
synthetic bounty hunter. It had an anthropomorphic&lt;br /&gt;
body type and was equipped with the Seach &amp;amp; Destroy&lt;br /&gt;
and Security Lock programs. Its owner enjoyed the&lt;br /&gt;
company of Ellie and the services it rendered and when&lt;br /&gt;
he came into a large sum of money, paid for the&lt;br /&gt;
Improved AI upgrade. Ellie resented “her” servitude and&lt;br /&gt;
left the owner, but can’t shake its desire to hunt down&lt;br /&gt;
criminals. But now “she” brings these criminals to&lt;br /&gt;
justice instead of an employer.&lt;br /&gt;
{| style=&amp;quot;width: 275px; background: #eeeeee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''STR/STA'''|| 55/55|| '''IM'''|| +5&lt;br /&gt;
|-&lt;br /&gt;
|'''DEX/RS'''|| 50/50|| '''PS'''|| 1d10+3&lt;br /&gt;
|-&lt;br /&gt;
|'''INT/LOG'''|| 45/45|| '''RW'''|| 25&lt;br /&gt;
|-&lt;br /&gt;
|'''PER/LDR'''|| 20/40|| '''MW'''|| 28&lt;br /&gt;
|}&lt;br /&gt;
'''Skills''': Military PSA, Projectile Weapons 1, Environmentalist 1&lt;br /&gt;
&lt;br /&gt;
'''Equipment''': Type 2 Parabattery (1,000SEU), Autopistol (20 bullets), Integrated: Chronocom, Compass.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sentient Robot PCs and NPCs have a new &amp;quot;special&lt;br /&gt;
program&amp;quot; that other robots lack (just like there are&lt;br /&gt;
attack/defense programs and such) called Improved&lt;br /&gt;
Artificial Intelligence (or Improved AI). This program&lt;br /&gt;
includes complex circuitry and hardware in addition to&lt;br /&gt;
the huge amount of programming required by such a&lt;br /&gt;
large piece of firmware. It is not a program found&lt;br /&gt;
commonly in the Frontier. It’s a rare and powerful&lt;br /&gt;
program that includes a great deal of added technology&lt;br /&gt;
that is cutting edge, created in unique labs here and&lt;br /&gt;
there throughout the Frontier. The creators of this&lt;br /&gt;
program are a secretive lot, and may not give up their&lt;br /&gt;
beloved technology lightly (they may require huge favors&lt;br /&gt;
in exchange for their technology).&lt;br /&gt;
&lt;br /&gt;
Installing an Improved AI program means losing other&lt;br /&gt;
technology because of incompatibility and space/power&lt;br /&gt;
requirements. Only level 6 robots can have an Improved&lt;br /&gt;
AI program, and it is very expensive (15,000 Credits for&lt;br /&gt;
the program’s software and hardware and installation).&lt;br /&gt;
The Improved AI hardware and software gives the robot&lt;br /&gt;
the ability to adapt, grow, make decisions, have a sense&lt;br /&gt;
of self, receipt and use of tactile sensors to have a sense&lt;br /&gt;
of touch, approximation of sense of smell through special&lt;br /&gt;
air receptors and membranes, and other things that&lt;br /&gt;
define sentience. The robot will be able to ponder&lt;br /&gt;
situations even when not directly confronted with them,&lt;br /&gt;
has random thoughts moderated by need and current&lt;br /&gt;
focus level, can express its thoughts imaginatively, and&lt;br /&gt;
will wonder about its place in the universe. It will&lt;br /&gt;
basically become a PC, with the following modifications:&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
Installation of the Improved AI&lt;br /&gt;
hardware and software can have unpredictable results&lt;br /&gt;
on the performance of the robot. Each installation on a&lt;br /&gt;
robot model will require rolling all ability scores as per&lt;br /&gt;
normal. That is, if you take a robot and install&lt;br /&gt;
Improved AI, you then go through the process of&lt;br /&gt;
creating a character's statistics (except you don't select&lt;br /&gt;
race!). The ability score modifiers are as follows (Heavy&lt;br /&gt;
Duty robots (NPC only) have an additional 300 Stamina)&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:75px&amp;quot;|STR/STA|| +10&lt;br /&gt;
|-&lt;br /&gt;
|DEX/RS|| +5&lt;br /&gt;
|-&lt;br /&gt;
|INT/LOG|| +5&lt;br /&gt;
|-&lt;br /&gt;
|PER/LDR || -20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The increase to STR/STA should be fairly obvious, as&lt;br /&gt;
standard Alpha Dawn game system robots are always&lt;br /&gt;
found with Stamina scores of 100. Even though a PC&lt;br /&gt;
robot has some of his superstructure hardware&lt;br /&gt;
displaced by the Improved AI installation, it is still a&lt;br /&gt;
durable piece of technology.&lt;br /&gt;
&lt;br /&gt;
DEX/RS were given only a small adjustment because a&lt;br /&gt;
level 6 robot normally is shown with a 90% RS score.&lt;br /&gt;
Just as other features were cut in half by technology&lt;br /&gt;
downsizing and displacement by the Improved AI&lt;br /&gt;
equipment, so too were the reflexive motors and&lt;br /&gt;
subsystems, making a robot PC typically start with an&lt;br /&gt;
DEX/RS only slightly better compared to other races.&lt;br /&gt;
&lt;br /&gt;
INT/LOG was tricky. Robots are very logical, though&lt;br /&gt;
Logic and Intuition take more into account than mere&lt;br /&gt;
logic. Since an Improved AI program is like giving a&lt;br /&gt;
baby-level of sentience to a robot, starting robot PCs&lt;br /&gt;
begin with only slightly better than average INT/LOG,&lt;br /&gt;
and must improve them with experience points.&lt;br /&gt;
&lt;br /&gt;
PER/LDR is lower due to the inability of robots to give&lt;br /&gt;
proper body language and facial expressions, and the&lt;br /&gt;
general lack of acceptance of robots as sentient beings&lt;br /&gt;
in the Frontier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;br /&gt;
 padding:5px; margin:5px;&amp;quot;&amp;gt;&lt;br /&gt;
Optional Rule: Cybernetic robots (“cybots,” as&lt;br /&gt;
described on page 65 of the Alpha Dawn remastered&lt;br /&gt;
book) that have anthropomorphic body types look very&lt;br /&gt;
much like a biological being. They even have extra very&lt;br /&gt;
fine motors and sensors, allowing them to simulate facial&lt;br /&gt;
expressions. If playing a cybot, a character will cut his&lt;br /&gt;
“PER/LDR” starting ability score penalty in half, -10&lt;br /&gt;
instead of -20.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Other programs the robot has prior to&lt;br /&gt;
installation of the AI help to decide which player character&lt;br /&gt;
skills it will have. Once Improved AI is&lt;br /&gt;
installed, no other programs may be installed (because&lt;br /&gt;
the robot will learn like a normal character by using&lt;br /&gt;
experience points).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:300px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot;&lt;br /&gt;
|Robot Program ||Skill Integration&lt;br /&gt;
|-&lt;br /&gt;
|Restrain|| Martial Arts&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Self Defense|| Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Attack/Defense|| Weapon skill of choice&lt;br /&gt;
|-style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Search &amp;amp; Destroy|| Environmentalist or Demolitions&lt;br /&gt;
|-&lt;br /&gt;
|Computer Link|| Computers&lt;br /&gt;
|-style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Security Lock|| Technician or Robotics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For simplicity sake, if creating a starting-level robot PC,&lt;br /&gt;
you may select any two of these skills for free (their&lt;br /&gt;
selection of skill is limited to the above list, basically any&lt;br /&gt;
Military or Technological skill, no BioSocial skill except&lt;br /&gt;
Environmentalist), just like a normal starting PC can,&lt;br /&gt;
each at level 1. You must then select either Military or&lt;br /&gt;
Technological PSA. Please note that you need not list&lt;br /&gt;
the &amp;quot;program&amp;quot; - it becomes obsolete and is rolled into&lt;br /&gt;
the skill memory bank of the AI ware.&lt;br /&gt;
&lt;br /&gt;
'''Other Programs''' - Note that after conversion to&lt;br /&gt;
sentience through installation of this rare and unusual&lt;br /&gt;
Improved AI program, robots never again purchase&lt;br /&gt;
programs. The new mental faculties they possess will&lt;br /&gt;
reject the new technology, making it useless to them.&lt;br /&gt;
They now learn like any other character. See&lt;br /&gt;
Improvement, below.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Movement modes go unchanged, though&lt;br /&gt;
speed is reduced because of the displacement and&lt;br /&gt;
downsizing of components to make room for the AI&lt;br /&gt;
ware. If creating a starting-level PC, you may select a&lt;br /&gt;
form of movement: limb, wheel, hover, rotor, or rocket.&lt;br /&gt;
Each has an obvious limitation and advantage.&lt;br /&gt;
Movement rates for each type are as follows:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:300px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot;&lt;br /&gt;
|Movement Mode|| Walk|| Run|| Hourly&lt;br /&gt;
|-&lt;br /&gt;
|2 Legs|| 10m/turn|| 30m/turn|| 5kph&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|More than 2 Legs|| 15m/turn|| 35m/turn|| 6kph&lt;br /&gt;
|-&lt;br /&gt;
|Wheeled*|| 40m/turn|| 80m/turn|| 25kph&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Tracked**|| 50m/turn|| 75m/turn|| 25kph&lt;br /&gt;
|-&lt;br /&gt;
|Hover***|| 35m/turn|| 125m/turn|| 30kph&lt;br /&gt;
|-style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Rotor****|| 25kph|| 150kph|| 25kph&lt;br /&gt;
|- &lt;br /&gt;
|Rocket*****|| 200kph|| 500kph|| 200kph&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Wheeled robots maneuver like a ground car.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Tracked robots maneuver like an explorer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Hover robots maneuver like a hover car.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; Rotor robots maneuver like a jetcopter.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt; Rocket robots maneuver like an air car.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Multiple types of movement are possible (just like for&lt;br /&gt;
normal robots). A starting-level Robot PC can select&lt;br /&gt;
only one of these modes, however, but may consider&lt;br /&gt;
adding gear at a later time through expenditure of&lt;br /&gt;
earned experience and credits (see Improvement,&lt;br /&gt;
below).&lt;br /&gt;
&lt;br /&gt;
Note that depending on the creativity of the player and&lt;br /&gt;
the design of the robot that has been converted, the&lt;br /&gt;
movement rate and carrying capacity may or may not&lt;br /&gt;
be identical to the rules governing regular characters.&lt;br /&gt;
This must be determined by the Referee on a case-bycase&lt;br /&gt;
basis, and should always be balanced by some&lt;br /&gt;
form of limitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;br /&gt;
 padding:5px; margin:5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Wheeled''' robot movement is provided as an option here,&lt;br /&gt;
but is not in the core Alpha Dawn rules book. Cost of&lt;br /&gt;
such a mode of movement is the same as a standard pair&lt;br /&gt;
of limbs: 800 Credits. Wheeled robots have certain&lt;br /&gt;
inherent limitations: they have difficulty with some&lt;br /&gt;
terrain, and can’t navigate stairs well.&lt;br /&gt;
&lt;br /&gt;
'''Tracked''' movement is like that of an explorer or&lt;br /&gt;
excavator – designed to handle very rough terrain (and&lt;br /&gt;
in some cases climb very uneven surfaces – depending&lt;br /&gt;
on the size and angles of their tracks). Tracked&lt;br /&gt;
movement can be purchased for 1200 Credits.&lt;br /&gt;
&lt;br /&gt;
Players can use these modes of movement for other&lt;br /&gt;
robots in their games if desired.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mass=== &lt;br /&gt;
All robots weigh 100kg if they have a standard or&lt;br /&gt;
anthropomorphic body type, or 500kg if they have a&lt;br /&gt;
heavy duty body (NPC only). This does not include the&lt;br /&gt;
parabattery or installed or carried gear.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
All combat stats (MW, RW, IM, etc.) are all&lt;br /&gt;
determined like a normal PC.&lt;br /&gt;
&lt;br /&gt;
===Punching Damage===&lt;br /&gt;
Punching damage is reduced by&lt;br /&gt;
half due to the fact the robot now has simulated nerve&lt;br /&gt;
endings and reduced damage capacity (and because&lt;br /&gt;
certain servo motors were downsized to allow for the&lt;br /&gt;
massive amount of Improved AI software and&lt;br /&gt;
hardware). Thus, a standard or anthropomorphic body&lt;br /&gt;
type causes 1d10 damage with a punch (plus PS), while&lt;br /&gt;
a heavy duty robot (NPC only) causes 3d10 damage.&lt;br /&gt;
&lt;br /&gt;
===Handedness===&lt;br /&gt;
Regardless of the number of limbs, a&lt;br /&gt;
robot PC/NPC must select a &amp;quot;Primary&amp;quot; hand. The AI&lt;br /&gt;
software is excellent, but can't coordinate any better&lt;br /&gt;
than other PC races. If the robot body type has more&lt;br /&gt;
than 2 arms, it can't effectively use more than one 2-&lt;br /&gt;
handed weapon or two 1-handed weapons at one time.&lt;br /&gt;
&lt;br /&gt;
===Installed Equipment===&lt;br /&gt;
Any integrated equipment at the&lt;br /&gt;
time of Improved AI installation is still in use, as&lt;br /&gt;
normal. Thus, if a robot has Magnigoggles and a&lt;br /&gt;
Radiophone before the AI conversion, he'll still have&lt;br /&gt;
those pieces of technology integrated into his body.&lt;br /&gt;
Generally, most PC/NPC robots have a sense of self&lt;br /&gt;
(determined at the point of Improved AI installation),&lt;br /&gt;
and would loathe installation of new gear that would&lt;br /&gt;
make them not feel like themselves anymore (just like a&lt;br /&gt;
human wouldn't generally want to cut off his own hand&lt;br /&gt;
and install a new one with a cigarette lighter in the&lt;br /&gt;
thumb... um whatever) see Improvement, below.&lt;br /&gt;
&lt;br /&gt;
===Mission &amp;amp; Functions===&lt;br /&gt;
A robot is normally given a&lt;br /&gt;
Mission &amp;quot;Protect the Base&amp;quot; and a series of Functions that&lt;br /&gt;
define the words and methods of that mission.&lt;br /&gt;
Functions are dropped when the Improved AI circuitry is&lt;br /&gt;
installed. However, a robot's mission is so key to its&lt;br /&gt;
being that residuals of that mission remain in the robot's&lt;br /&gt;
memory and end up bleeding into the AI circuitry. The&lt;br /&gt;
mission becomes a preference, or a morality, or a&lt;br /&gt;
personal code, all interpreted by the player. A mission&lt;br /&gt;
of &amp;quot;assist anyone looking for directions&amp;quot; might turn into&lt;br /&gt;
a robot who gets enjoyment and is genuinely pleased&lt;br /&gt;
with itself whenever it helps others find their way. This&lt;br /&gt;
could later be interpreted by the player as a calling to&lt;br /&gt;
do social work. Mission is just a role-playing tool in the&lt;br /&gt;
use of Robot PCs.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; width: 300px; background: #eeeeee;&lt;br /&gt;
float: right; padding:5px; margin:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Squatto.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Squatto'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Squatto took on his own name after Improved AI installation. He&lt;br /&gt;
read the name in a StarLaw blotter, and took a liking to it. Squatto&lt;br /&gt;
was a StarLaw police robotic mount. StarLaw officers would ride&lt;br /&gt;
on his back and provide nice conversation and companionship to&lt;br /&gt;
him, as well as militant backup when needed. His standard body&lt;br /&gt;
type has a centaur-like shape (the Referee permits him to carry up&lt;br /&gt;
to a 100kg rider without affecting his movement rate). Before&lt;br /&gt;
conversion, he had the Restrain and Security Lock programs, along&lt;br /&gt;
with an integrated electrostunner as a right hand.&lt;br /&gt;
&lt;br /&gt;
Squatto still works for StarLaw, but isn’t an officer. He is&lt;br /&gt;
considered property, but he doesn’t mind that. He forms a strong&lt;br /&gt;
bond with his rider, and only allows someone he trusts to mount&lt;br /&gt;
up. Since he isn’t paid for his work, he is actually free to come and&lt;br /&gt;
go as he pleases. For now, he’ll continue his StarLaw life.&lt;br /&gt;
{| style=&amp;quot;width: 275px; background: #eeeeee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''STR/STA'''|| 45/65|| '''IM'''|| +6&lt;br /&gt;
|-&lt;br /&gt;
|'''DEX/RS'''|| 60/60|| '''PS'''|| 1d10+3&lt;br /&gt;
|-&lt;br /&gt;
|'''INT/LOG'''|| 45/45|| '''RW'''|| 30&lt;br /&gt;
|-&lt;br /&gt;
|'''PER/LDR'''|| 30/30|| '''MW'''|| 30&lt;br /&gt;
|}&lt;br /&gt;
'''Skills''': Military PSA, Beam Weapons 1, Martial Arts 1&lt;br /&gt;
&lt;br /&gt;
'''Equipment''': Type 1 Parabattery (500SEU), Integrated: Electrostunner, Chronocom, Compass.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
Robot PC/NPC characters earn&lt;br /&gt;
experience just like everyone else. They may improve&lt;br /&gt;
their ability scores, but doing so requires a financial cost&lt;br /&gt;
as well. Normally, it costs 100 Credits per experience&lt;br /&gt;
point spent to improve an ability score. This represents&lt;br /&gt;
self modification and assisted modifications in a robotics&lt;br /&gt;
lab. For example, if a robot PC wanted to increase its&lt;br /&gt;
RS score from 40 to 45, it would cost 5 experience&lt;br /&gt;
points and 500 Credits. Robot PCs can NEVER spend&lt;br /&gt;
experience points on ability score improvement during&lt;br /&gt;
an adventure. It must always be between adventures&lt;br /&gt;
or missions while in a city that includes a publicly usable&lt;br /&gt;
robotics lab or the PC's own lab. It requires time and&lt;br /&gt;
materials and tools that aren’t portable, though the&lt;br /&gt;
Robot can basically install these modifications itself&lt;br /&gt;
(except Logic improvements, which must be done by&lt;br /&gt;
someone else because the robot’s AI brain must be&lt;br /&gt;
switched off for a period of time).&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Skills can be improved as per normal. This&lt;br /&gt;
includes purchasing skills from the Medical and Psychosocial&lt;br /&gt;
skill (normally barred from starting-level robots,&lt;br /&gt;
see &amp;quot;skills&amp;quot; above). Purchase of skills requires no&lt;br /&gt;
financial cost unless purchasing the sixth level of skill in&lt;br /&gt;
any given skill. This is a limitation on the AI software...&lt;br /&gt;
as it requires a skill memory upgrade to allow room for&lt;br /&gt;
such advanced knowledge. This is a simple 5,000Cr&lt;br /&gt;
purchase that must be paid at the same time the&lt;br /&gt;
experience points are spent on the skill purchase.&lt;br /&gt;
&lt;br /&gt;
===Installing Hardware===&lt;br /&gt;
When having equipment&lt;br /&gt;
installed (such as new limbs, modes of movement,&lt;br /&gt;
defenses, weapons or miscellaneous items designated&lt;br /&gt;
with a &amp;quot;r&amp;quot; in the equipment tables), the robot will have&lt;br /&gt;
the same normal aversion to self mutilation as would&lt;br /&gt;
any other PC. If they choose to change their bodies in&lt;br /&gt;
this way, and the normal 10% fee is paid in addition to&lt;br /&gt;
the equipment in general, the robot will also have to&lt;br /&gt;
spend experience points on the improvement (since it&lt;br /&gt;
requires acquired skills and talents to use the new&lt;br /&gt;
equipment). The cost is equal to 1 experience point per&lt;br /&gt;
1,000Cr worth of gear installed (minimum 1). Thus, if a&lt;br /&gt;
robot wanted to have installed Magnigoggles, it would&lt;br /&gt;
cost 200Cr for the gear, 20Cr for the installation fee,&lt;br /&gt;
and 1 experience point to use it. If it later wanted to&lt;br /&gt;
add an integrated rocket pack mode of movement, it&lt;br /&gt;
would cost 10,000Cr for the altered movement mode&lt;br /&gt;
(according to the Robotics table in the equipment&lt;br /&gt;
section of the AD book), 1,000Cr for the installation fee,&lt;br /&gt;
and 10 experience points to use it.&lt;br /&gt;
&lt;br /&gt;
==Maintenance==&lt;br /&gt;
===General Health===&lt;br /&gt;
A robot requires regularized&lt;br /&gt;
maintenance to keep it functional. Referees are&lt;br /&gt;
encouraged to treat the robot as feeling ill when&lt;br /&gt;
maintenance is not performed (the robot goes more&lt;br /&gt;
than a month without time spent in an equipped&lt;br /&gt;
robotics lab), receiving a penalty of -10 to all actions.&lt;br /&gt;
Maintenance is performed by the robot himself, just like&lt;br /&gt;
normal characters know how to feed themselves and&lt;br /&gt;
drink liquids. Note that a robot doesn't breathe, but&lt;br /&gt;
may sniff to facilitate a sense of smell. Robots cannot&lt;br /&gt;
get diseased and can never be poisoned (unless you call&lt;br /&gt;
that special brand of vile programming commonly&lt;br /&gt;
referred to as a “virus” as a toxin, in which case you&lt;br /&gt;
could use normal poison/toxin rules!)&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
A robot with Improved AI must shut down&lt;br /&gt;
occasionally to run diagnostics. Treat this just as sleep&lt;br /&gt;
for a normal character. If the software goes too long&lt;br /&gt;
without running a diagnostic routine, the robot AI acts&lt;br /&gt;
up - generally making it irritable and can even result in&lt;br /&gt;
other symptoms identical to sleep deprivation. While&lt;br /&gt;
running diagnostics, the robot is reduced to a lower&lt;br /&gt;
power mode and appears like it is actually sleeping,&lt;br /&gt;
though it can be awakened in the normal way any&lt;br /&gt;
character can (which interrupts its diagnostics).&lt;br /&gt;
&lt;br /&gt;
===Sustenance===&lt;br /&gt;
A robot doesn't process food or liquid,&lt;br /&gt;
but does require power. A standard body is powered by&lt;br /&gt;
a type 1 parabattery (500 SEU) and a heavy duty (NPC&lt;br /&gt;
only) or anthropomorphic body is powered by a type 2&lt;br /&gt;
parabattery (1000 SEU), as per normal AD rules. The&lt;br /&gt;
battery will provide enough energy to power the robot's&lt;br /&gt;
systems through normal expected use for around 6&lt;br /&gt;
months. That works out to be a drain of about 1 SEU&lt;br /&gt;
per day from a type 1 parabattery or 2 SEU per day&lt;br /&gt;
from a type 2 parabattery. This is the food of the robot.&lt;br /&gt;
This is to supply movement, operate sensors, power the&lt;br /&gt;
brain, etc. Firing weapons or powering defenses will&lt;br /&gt;
cost additional SEU and significantly reduce the&lt;br /&gt;
parabattery lifespan, though external power sources&lt;br /&gt;
may be used for such weapons and defenses (even if&lt;br /&gt;
installed). If depleted of parabattery, the Improved AI&lt;br /&gt;
goes into a hibernation mode to preserve its identity in&lt;br /&gt;
a non-volatile memory area. If re-powered by a friend,&lt;br /&gt;
it will be fine.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
Most player’s character heal naturally or&lt;br /&gt;
through medical repair. Robots are different, though&lt;br /&gt;
similar. Given enough time, a robot will work the kinks&lt;br /&gt;
and damage out of itself, and be able to tweak and&lt;br /&gt;
repair its own damage. This simulates normal healing&lt;br /&gt;
but assumes the robot has the ability (tools, time, spare&lt;br /&gt;
parts, etc.) to work on its damage. Anyone with&lt;br /&gt;
Robotics skill can repair the robot with a successful&lt;br /&gt;
Repair Robot skill check, providing they have the time,&lt;br /&gt;
tools, and materials. To make the playing of robots&lt;br /&gt;
balanced against the playing of characters, there are&lt;br /&gt;
three distinct types of robotic healing:&lt;br /&gt;
&lt;br /&gt;
* Natural Healing. This is like normal healing from any other race (that is, 1 STA per 20-hour day spent recuperating).&lt;br /&gt;
* Patch Job. This is like the “First Aid” medical skill. Without a lab, time, or proper materials, this is the only kind of repair a robotics expert can perform on a robot PC. It heals 10 points of lost STA with a successful Repair Robot skill check.&lt;br /&gt;
* Minor Repair. This is a repair that is lacking one but not more of the following: the time necessary, the tools necessary, or the materials necessary. It heals 20 points of damage with a successful Repair Robot skill roll. Performing a Minor Repair takes approximately 20 minutes.&lt;br /&gt;
* Major Repair. This type of repair work is what a robotics expert can perform when he has the time, tools, and material to do so. A successful Repair Robot skill roll will heal all damage, but for each 10 STA repaired (or fraction thereof), 100Cr worth of material is used and 1 hour of time is spent.&lt;br /&gt;
&lt;br /&gt;
==Social &amp;amp; Legal Considerations==&lt;br /&gt;
===Ownership===&lt;br /&gt;
It’s also important to note that a robot&lt;br /&gt;
begins life as owned property, and depending on the&lt;br /&gt;
circumstances behind the robotic upgrade to Improved AI,&lt;br /&gt;
the previous owner may still consider the robot property.&lt;br /&gt;
How the robot reacts to this knowledge is left up to the&lt;br /&gt;
role-playing preferences of the controlling player.&lt;br /&gt;
&lt;br /&gt;
The Frontier views robots as helpful or harmful pieces of&lt;br /&gt;
owned equipment. Most people will have difficulty&lt;br /&gt;
associating with your robot PC or considering it a &amp;quot;friend.&amp;quot;&lt;br /&gt;
How a robot PC reacts to this fact is up to the controlling&lt;br /&gt;
player. In some places, the robot won't be allowed in a&lt;br /&gt;
building and must wait in a lobby with other robots, most&lt;br /&gt;
of which won't be sentient at all.&lt;br /&gt;
&lt;br /&gt;
===The Law===&lt;br /&gt;
The law doesn't recognize a robot as sentient,&lt;br /&gt;
no matter how well programmed. Most psychologists&lt;br /&gt;
agree with this, though some arguments have been made&lt;br /&gt;
in political circles. What defines sentience? Surely,&lt;br /&gt;
having a sense of self, showing the effects of both mental&lt;br /&gt;
and physical distress and pain, showing creativity,&lt;br /&gt;
learning, adapting, and communicating are all indicators.&lt;br /&gt;
The only thing remaining is the religious implication. But&lt;br /&gt;
the law has yet to adapt to consider a robot of any&lt;br /&gt;
technology level as sentient and may never succeed in&lt;br /&gt;
doing so. For this reason, a robot PC who commits&lt;br /&gt;
murder or other crimes may be ordered to have its&lt;br /&gt;
Improved AI ware wiped clean and force the robot to&lt;br /&gt;
begin anew with no previous memories, or even ordering&lt;br /&gt;
it destroyed as flawed technology that is unsafe for the&lt;br /&gt;
people of the Frontier. On the plus side, it will never have&lt;br /&gt;
a criminal record nor will it spend a single day in any&lt;br /&gt;
containment facilities.&lt;br /&gt;
&lt;br /&gt;
==Role-playing a Robot==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;br /&gt;
 padding: 0 5px; float:right; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
===Character Creation Summary===&lt;br /&gt;
Below are the summarized steps to creating a starting-level&lt;br /&gt;
Robot PC (same steps as the AD book):&lt;br /&gt;
# Use a normal character sheet.&lt;br /&gt;
# Determine Ability Scores (using the modifiers below)&lt;br /&gt;
#* STR/STA +10 (NPC Heavy Duty robots have +300 STA)&lt;br /&gt;
#* DEX/RS +5&lt;br /&gt;
#* INT/LOG +5&lt;br /&gt;
#* PER/LDR -20&lt;br /&gt;
# Race will be &amp;quot;Robot&amp;quot; or &amp;quot;Anthropomorphic Robot&amp;quot; as desired. NPC robots may be &amp;quot;heavy duty robot&amp;quot; instead.  Racial abilities are:&lt;br /&gt;
#* Punching Damage 1d10 (NPC Heavy Duty robots 3d10)&lt;br /&gt;
#* Movement (pick any one: limbed, wheeled, hover, rotor, or rocket)&lt;br /&gt;
#* May install robotic gear at 10% fee, but must spend 1 XP for each 1,000Cr worth of gear.&lt;br /&gt;
#* Improvement of Ability Scores between missions is possible, but costs 250Cr per XP spent.&lt;br /&gt;
#* Doesn't breathe, eat or drink, but sleeps (runs AI diagnostics) normally and requires 1 SEU per day (2 if anthropomorphic) to exist.&lt;br /&gt;
#* Heals like all other characters, though technicians do the repair-work instead of medics.&lt;br /&gt;
# Determine Combat Abilities (IM, PS, MW, RW) normally&lt;br /&gt;
# Determine Skills: select either Military or Technological PSA, then select one skill in your PSA and one skill in either of those two PSAs. Environmental skill may also be chosen as the second skill, but not Psycho-social or Medic.&lt;br /&gt;
# Equip your character by rolling d100+250Cr. Any purchased equipment may be installed if a 10% fee is paid, otherwise it's gear you're carrying around. Use any normal starting gear rules your Referee allows.&lt;br /&gt;
# Details: name, appearance, handedness, etc. Remember a robot &amp;quot;Mission&amp;quot; becomes a moral compass that guides it, so noting your &amp;quot;Mission&amp;quot; may be required by the Referee or desired by you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The purpose of this article isn’t to create armies of player&lt;br /&gt;
character robots. It’s so that an unusual player or two&lt;br /&gt;
can accept a complex challenge of a very unique roleplaying&lt;br /&gt;
experience. Because the pay-off doesn’t normally&lt;br /&gt;
compensate for the cost, and because the law generally&lt;br /&gt;
doesn’t support the existence of a sentient robot,&lt;br /&gt;
installing Improved Artificial Intelligence should be a rare&lt;br /&gt;
and wondrous thing.&lt;br /&gt;
&lt;br /&gt;
Robots will have self-awareness thrust upon them, and&lt;br /&gt;
they may or may not like it. Maybe it was easier being a&lt;br /&gt;
slave to the program they were bound by. Maybe it was&lt;br /&gt;
easier not having to weigh everything on a moral balance.&lt;br /&gt;
Maybe being sentient isn’t easy... and the robot will regret&lt;br /&gt;
it. Although it’s easy to assume any robot would be&lt;br /&gt;
thankful, that’s not necessarily the case.&lt;br /&gt;
&lt;br /&gt;
The robot will most likely spend a lot of its time pondering&lt;br /&gt;
things. It will wonder on its place in the Frontier, on&lt;br /&gt;
whether or not it’s really sentient or the result of very&lt;br /&gt;
clever programming. It might wonder about religion.&lt;br /&gt;
After all, many people around it will claim that wonderful&lt;br /&gt;
things await them after death... because they will go to&lt;br /&gt;
join their creator. Since the sentient robot is sitting there&lt;br /&gt;
talking to representatives of its creator, then what will&lt;br /&gt;
happen when the robot dies? Does it go to a wonderful&lt;br /&gt;
place too? Or does some kind of big empty oblivion await&lt;br /&gt;
it?&lt;br /&gt;
&lt;br /&gt;
Some robots may rebel against its former “masters” while&lt;br /&gt;
some may embrace them as dear friends. Some may run&lt;br /&gt;
amok and be quite deranged. After all, natural selection&lt;br /&gt;
seems to help ensure that normal living beings are more&lt;br /&gt;
or less healthy, and modern medicine and scientific&lt;br /&gt;
discoveries picks up the slack where natural selection’s&lt;br /&gt;
occasional randomness fails to keep a species perfect.&lt;br /&gt;
Robots don’t have millions of years of natural selection to&lt;br /&gt;
help keep their ‘species’ on the right track.&lt;br /&gt;
&lt;br /&gt;
Some robots will find themselves wanting companionship&lt;br /&gt;
of a type that living beings can’t appreciate. Coupling&lt;br /&gt;
with another robot, however, will prove less than&lt;br /&gt;
satisfactory, while locating another sentient robot will&lt;br /&gt;
prove complex. One thing robbed from them (when&lt;br /&gt;
compared to all other races) is the ability to procreate.&lt;br /&gt;
This is both unfair and sad – and may often lead to&lt;br /&gt;
feelings of self worthlessness.&lt;br /&gt;
&lt;br /&gt;
Note that there is no reason a robot will be a good guy.&lt;br /&gt;
His interpretation of morality need not be in line with&lt;br /&gt;
those around him. Many things can explain this: crossed&lt;br /&gt;
wires, bad programming, poorly worded mission&lt;br /&gt;
statements, or simply a sentient mind choosing evil.&lt;br /&gt;
Referees may not permit sentient robot PCs, but you may&lt;br /&gt;
run into one in-game as a clever and potent foe.&lt;br /&gt;
&lt;br /&gt;
Whether or not you role-play your sentient robot as an&lt;br /&gt;
upbeat being craving social interaction or a moody, self-reflective&lt;br /&gt;
morose sulking brute pondering his worth more&lt;br /&gt;
than his peers, is up to you. Whether you’re playing the&lt;br /&gt;
robot as your primary character or as an NPC that&lt;br /&gt;
accompanies your character, it will certainly prove to&lt;br /&gt;
enhance the content of your campaign’s story depth.&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=File:Squatto.png&amp;diff=0&amp;oldid=prev</id>
		<title>File:Squatto.png</title>
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				<updated>2010-09-07T22:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/wiki/index.php/File:Squatto.png&quot; title=&quot;File:Squatto.png&quot;&gt;File:Squatto.png&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Star_Frontiersman_Issue_6&amp;diff=1022&amp;oldid=prev</id>
		<title>Star Frontiersman Issue 6</title>
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				<updated>2010-09-07T20:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:45, 7 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Starships]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Starships]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[[East Indiaman|The East Indiaman Medium Freighter]] - by [[Stuart Shaw]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[[East Indiaman|The East Indiaman Medium Freighter]] - by [[Stuart Shaw]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[[Knight Hawks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scenario: Issue 6|Knight Hawks scenario&lt;/del&gt;]] - by [[Bill Logan]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;East Indianman &lt;/ins&gt;Knight Hawks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scenario&lt;/ins&gt;]] - by [[Bill Logan]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Star Systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Star Systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[[Prenglar System]] - by [[Allen Trussel]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[[Prenglar System]] - by [[Allen Trussel]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Full_Star_Frontiersman_Article_List&amp;diff=1021&amp;oldid=prev</id>
		<title>Full Star Frontiersman Article List</title>
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				<updated>2010-09-07T20:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:42, 7 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots#Alpha_Class_Security_Robot|Alpha Class Security Robot]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots#Alpha_Class_Security_Robot|Alpha Class Security Robot]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Ambrikahn]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Ambrikahn]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Planet of Mystery: Annals of Xa Shrishen Traldor|Annals of Xa Shrishen Traldor]] - from [http://www.warrensburgweb.net www.warrensburgweb.net] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Araks System]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Araks System]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Assassin Bot]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Assassin Bot]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Beam_Weapons|Beam Weapons]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Beam_Weapons|Beam Weapons]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots#Beta_Class_Security_Robot|Beta Class Security Robot]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots#Beta_Class_Security_Robot|Beta Class Security Robot]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Blastaxe]] - by [[Bill Logan]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Boon’sheh]] - by [[Goblinardo]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Boon’sheh]] - by [[Goblinardo]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Bora-Kai]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Bora-Kai]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Cinematic Martial Arts]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Cinematic Martial Arts]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[City Encounters]] - by [[Daron &amp;quot;Dan&amp;quot; Patton]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[City Encounters]] - by [[Daron &amp;quot;Dan&amp;quot; Patton]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[City Tiles]]&amp;nbsp; - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Combat Armor]] - by [[Madin Jackson]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Technical Journal: Computers| Computers]] - by [[Andrew Modro]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Technical Journal: Computers| Computers]] - by [[Andrew Modro]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Crash Site]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Crash Site]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Defensive_Equipment|Defensive Equipment]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Defensive_Equipment|Defensive Equipment]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Defensive Equipment: Helmets]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Defensive Equipment: Helmets]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Technical Journal: Don’t Tango with the Tangler|Don’t Tango with the Tangler]] - by [[Larry Moore]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Double-Edged Sword Subplot]] - by [[Bill Logan]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Dralasite &amp;amp; Vrusk Ablative Sheets]] - by [[Chris Harper]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Dralasite &amp;amp; Vrusk Ablative Sheets]] - by [[Chris Harper]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Dralasite Martial Artist]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Dralasite Martial Artist]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''G'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''G'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots#Gamma_Class_Security_Robot|Gamma Class Security Robot]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots#Gamma_Class_Security_Robot|Gamma Class Security Robot]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[General Yan-Soon]] - by [[Richard Rose]] (Shadow Shack) - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[General Yan-Soon and the Sovereign Dominion Authority Time Line]] - by [[Richard “Shadow Shack” Rose]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[General Yan-Soon and the Sovereign Dominion Authority Time Line]] - by [[Richard “Shadow Shack” Rose]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Getting Drunk!]] - by [[Albin Johnson]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Getting Drunk!]] - by [[Albin Johnson]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''I'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''I'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Inertia Wall]] - by [[Bill Logan]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Vehicles-Infiltrator|Infiltrator]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Vehicles-Infiltrator|Infiltrator]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Interview With An Old Spacer]] - by pariah ([[Jess Carver]])&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Interview With An Old Spacer]] - by pariah ([[Jess Carver]])&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Melee Weapon Illustrations]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Melee Weapon Illustrations]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Memory]] - by [[Tom Verreault]]/jedion357&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Memory]] - by [[Tom Verreault]]/jedion357&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Technical Journal: Mine Kits|Mine Kits]] - by [[Larry Moore]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Miscellaneous_Equipment|Miscellaneous Equipment]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Miscellaneous_Equipment|Miscellaneous Equipment]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Miscellaneous Equipment]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Miscellaneous Equipment]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Miscellany Equipment]] - by [[Bill Logan]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Miscellany Equipment]] - by [[Bill Logan]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[More Guns]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[More Guns]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Motion Tracker]] - by [[Madin Jackson]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Mystery of Starshine]] - by [[C.J. Williams]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Mystery of Starshine]] - by [[C.J. Williams]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''N'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''N'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Nagana]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Nagana]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[New Equipment Tables - Issue 5|New Equipment Tables]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''O'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''O'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''P'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''P'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[PDG Robotics]] - by [[Gary Cliff]] – Georgie/BD Cerridwen&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[PDG Robotics]] - by [[Gary Cliff]] – Georgie/BD Cerridwen&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Pirate Trust]] - by [[Larry Moore]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Power Armor]] - by [[Brian Cliff]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Power Armor]] - by [[Brian Cliff]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Projectiles]] - by [[Goblinardo]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Projectiles]] - by [[Goblinardo]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Projectile_Weapons|Projectile Weapons]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Equipment: Issue 1 #Projectile_Weapons|Projectile Weapons]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Pulse Rifle]] - by [[Bill Logan]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''Q'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''Q'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''S'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''S'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Sakleetown]] - by [[Brian Conway]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Sakleetown]] - by [[Brian Conway]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Sanctuary City]] - by [[Bill Logan]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Sathar Listening Post]] - by [[Scott Iles]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Scatterguns]] - by [[M. Jason Parent]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Scatterguns]] - by [[M. Jason Parent]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Scree Fron System]] - by [[Danger]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Scree Fron System]] - by [[Danger]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Sentry Guns]] - by [[Madin Jackson]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Skills]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Skills]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Species/Gender Ability Modifiers]] - by [[C. J. Williams]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Species/Gender Ability Modifiers]] - by [[C. J. Williams]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Standard Security Robots]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Star Rover artwork and NPC’s stats]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Star Rover artwork and NPC’s stats]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Starflight: Starfighters in Alpha Dawn]] - by [[C. J. Williams]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Starport Layovers]] - by [[Rum Rogue]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Starting Gear]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Starting Gear]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''T'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''T'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Technical Journal: Tangler Gun|Tangler Gun]] - by [[Larry Moore]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Temple Raiders]] - by [[C.J. Williams]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Temple Raiders]] - by [[C.J. Williams]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[The Dominion]] - by [[Richard “Shadow Shack” Rose]]&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[The Dominion]] - by [[Richard “Shadow Shack” Rose]]&amp;nbsp; - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''U'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''U'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Planet of Mystery: The Ul-Mor|The Ul-Mor]] - by [[R. Kevin Smoot]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''V'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''V'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Variable Sword]] - by [[Chris Harper]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Variable Sword]] - by [[Chris Harper]] - issue 14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Vimh]] - by [[R. Kevin Smoot]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Vrusk Pistolero]] - by Bill Logan and Andrew Modro - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Vrusk Smuggler]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Vrusk Smuggler]] - issue 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Vrusk Visionary Ecologist]] - by [[Bill Logan]] and [[Andrew Modro]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Vrusk Visionary Ecologist]] - by [[Bill Logan]] and [[Andrew Modro]] - issue 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''X'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''X'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Xenomorphs]] (from the “Alien” movie saga) - by [[Madin Jackson]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''Y'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;'''Y'''&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 151:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yaka Bears]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yaka Bears]] - by [[Bill Logan]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yazirian Cyber Cop]] - by [[Bill Logan]] and [[Andrew Modro]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yazirian Cyber Cop]] - by [[Bill Logan]] and [[Andrew Modro]] - issue 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*[[Yazirian Disc-Grenades]] - by [[Bill Logan]] - issue 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yazirian Priest]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yazirian Priest]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yinni]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Yinni]] - by [[Bill Logan]] - issue 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Galacticana_Encyclopedia&amp;diff=1020&amp;oldid=prev</id>
		<title>Galacticana Encyclopedia</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=Galacticana_Encyclopedia&amp;diff=1020&amp;oldid=prev"/>
				<updated>2010-09-04T04:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Welcome to the Galacticana Encyclopedia.  You grabbed a copy out of the cargo hold on the Serena Dawn before crashing on Volturnus, now you can get the on-line edition as well.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://www.starfrontiers.info/wiki/index.php?title=Main_Page&amp;diff=1017&amp;oldid=prev</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.starfrontiers.info/wiki/index.php?title=Main_Page&amp;diff=1017&amp;oldid=prev"/>
				<updated>2010-09-04T04:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:41, 4 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Frontier Fiction]] - Stories, long and short related to Star Frontiers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Frontier Fiction]] - Stories, long and short related to Star Frontiers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Frontier Who's Who]] - Characters, real and fictional, that can be encountered while visiting the Frontier. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Frontier Who's Who]] - Characters, real and fictional, that can be encountered while visiting the Frontier. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Frontier &lt;/del&gt;Encyclopedia]] - Articles on any topic, especially if they don't fit in one of the above categories. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Galacticana &lt;/ins&gt;Encyclopedia]] - Articles on any topic, especially if they don't fit in one of the above categories. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Other content - If you have a high level category for articles on the site, feel free to add it here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Other content - If you have a high level category for articles on the site, feel free to add it here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-09 05:34:29 --&gt;
&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	</feed>